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Carnage the creator map converter
Carnage the creator map converter








Hopefully, Pierrick is back in June '95 to raise the bar with another kind of top-down shooter: Bloodwar. It will be dropped and lost: not convincing on GM engine. We will attempt later on to build a clone of Bilou: Sky Quest with the graphics of the mutant forest. Tired of waiting for more sprites of mine, he reused a spherical droïd and a large part of the tiles to run a one-level game "droïd" shortly before we decided that the rest of the story would be concluded in another episode.įact: Jack Boost will become a recurrent character in our later items, although not as easily reused in games as Badman. Once again, Pierrick can claim character design & graphics while I (Pype) worked on blocks that my brother used in his level, and on the sprites for the lab & factory. Unfortunately, the 20x20 limitation for graphic somehow killed the interest after a while. The game features 4 zones (spaceship, forest, lab, factory), each divided in two levels and a boss. It was our first satisfying attempt to produce bosses with GM and to provide shotgun upgrades. Keeping the basic behaviour of Badman, Blork Carnage is a Gun&Gun game inspired by Duke Nukem and Bio Menace of ID software realised in Apr/May '95. laboratory and the mankind is threatened by a new lifeform that eagerly absorb whatever can give it shape. Jack Boost, the President of the Solar System is on an emergency come back : an obscure event happened in the B.L.O.R.K. We started to become more confident with the mechanics of the GM, introducing shots, bonuses and secret levels.įacts: March 95, design & fantastic gfx, level design. BBL files.īadman was our first real collab, pierrick doing most of the graphics of the "realistic levels", teaching us the subtleties of pixel art, and letting us craft the levels with some suggestions here and there.

carnage the creator map converter

Pascal "Kameah" also joined at that time and he was pretty prolific, converting the Manga universe he was fan of into. Tbob and his brother joined, although we have lost their few prototypes. Badman would become our top floppy that we swapped with as many friends as we could, suggesting the most motivated ones to "join the team" in order to get a copy of the game maker itself. Pierrick enjoyed this alot and started sketching robbers, "manatthan red sky" and a rooftop-like environment where we could jump from chemneys to TV antennas. While it was supposed to be an NPC in our RPG game, my brother immediately urged us to leave the BASIC editor and to re-do the character in RSD's 20x20 frame size. That day of February '95, he starts drawing on my own BASIC sprite editor a funny (and fat) batman clone whose gun dropped a "bang" flag instead of shooting at Bilou: badman. He still only owned an Amstrad CPC by that time, but was regularly visiting us on wednesday afternoons. A skilled classmate (Pierrick) of my brother (Piet) had joined our game-programming attempts one year earlier, and seeded the universe of Bilou.










Carnage the creator map converter